Wednesday, November 7, 2012

What’s next? – Overflow Part 3

On our white board right now we have a good sized list of next steps as well as a wish list of wouldn’t that be awesome. It all comes down to what we can accomplish in Flash, which is what I’m fluent in, and what would require a switch in engines.

Yesterday I added the ability to create maps of various sizes in the map editor which allowed Mike and I to send the last part of the day just having fun crafting new maps. There are now four available sizes, small, which was the old standard, medium (22 x 24), large (32 x 28), and Marathon (40 x 35)! Which is pretty ridiculous.

So today is all about getting those maps playable through the menu and making the same editor updates available on the iPad, need to add some movement control stuff for that to happen. Everyday ill continue to make these little modular updates, seeing how far we can push the design and polish it up before our next big deadline. As of this moment we have a little more than a month before submission to the Boston Indie showcase ends, so it’s all a matter of how much we can pack in. As I’ve said from the beginning, we want user feedback of any kind. Please let us know what you think, what you dislike, or what you would like to see added in the future, on either our Twitter, Facebook or via email @ zach@birnamwoodgames.com

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