Wednesday, November 28, 2012

Polish

Looking at our timeline as well as the gigantic list of things to do it was time to figure out priorities. Which means unfortunately the work towards Async will have to be postponed. As cool as it would be to get async in there it’s more important that we have better menus.

One of the biggest rules in usability design is that more screens separating the player from the game the higher the chance that they won’t even play. To avoid this we are combining the player selection screen with the map selection screen.

This would give players the opportunity to select their own colors as well as potentially their own symbols. The other addition that will be coming is a quick play feature which will instantly load the last map that was played, to expedite the process of getting players in the game even faster.

The last really big ticket item is a tutorial…

I really don’t want to make one. I know that it is super important, possibly the most important aspect of the game because it’s so key for new players, but it is extraordinarily boring to do so. But the thing is, I’ve got to make this look polished as heck, because we are going up against some really good indie studios for this Boston Showcase. So I’ll bite the bullet and make the stupid tutorial.

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