Thursday, November 1, 2012

Punch List

So yesterday ended up being very productive. The tile game has been christened and named Overflow. Play it HERE, if you haven’t already.

  1. A Proper menu was created

  2. A pie chart at the end of the game was added to show how much a player has won by.

  3. Switching between players has been made a bit more obvious.

  4. You cannot get locked in an infinite loop of instruction screens.

  5. A reset button/functionality was added.

  6. The game was successfully deployed to iOS and runs exceedingly well on the iPad.

  7. Basic tile flipping animation was integrated near the end of the day.


So overall, got a lot done. Even got some testing feedback last night which was even better. So now the bigger decisions need to be made, what functionality needs to come next?

Well, I believe I’m going to first make the overflow mechanic give more visual feedback. Right now when a stack spills over, the tiles flip instantly. What I always wanted to do was show the cascade, this set flips, which causes this set to flip, so on and so forth.

The next big question riding on the heels of this one is what after? And at this moment there are two choices, 1. Add more players (support for up to 4) or 2. Add additional maps, shapes, terrain features that would shuffle up the players experience every time.

If you have any crazy additions you would like to suggest please let me know, either on Facebook, Twitter, or at zach@birnamwoodgames.com.

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