Thursday, November 15, 2012

Here goes nothing

Two weeks ago we hit the white board and planned out everything I thought was going to be possible for us to have in Overflow by Dec 10th, our deadline for the Boston Indie Showcase. The major elements were local multiplayer (check), differing map sizes (check) and a host of small nitpicky things (tutorial overall, selection UI overhaul, etc). And as of yesterday I feel confident to say that Overflow has nailed them all! Which is impressive because two weeks ago we thought it would take us right up until December.

So now it’s time to shoot for the moon. Expect no further daily updates after today, because I’m going for the big one: Asynchronous multiplayer. Here goes nothing.

No comments:

Post a Comment