Thursday, November 29, 2012

User Interface

One of the most fundamental aspects of games, yet one that rarely receives any attention. The User Interface (UI) guides a player through your game, it is represented with every screen you ever show the player.

Yesterday (and through today) we have completely broken down the main collection of menus, player selection, map selection, and even the way users access the map editor, and collected it all into one very nicely designed screen (thank your Marguerite). This is a huge step towards reaching some milestones on the polish side of things.

With this update players are now able to see in real time the map they are about to play one, not just small previews, which means that players can view the entirety of the battlefield before committing to starting their game. This not only works with the standard maps that come shipped with Overflow, but any additional maps users now create.

Speaking of which, there will now be six save slots per map type. Players can make a total of 18 unique maps, all of which can be reedited at any time.

Player picked colors will be next on the list!

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