Wednesday, January 23, 2013

Outside Perspectives

Went to Champlain yesterday and talked to some professor's, showed them the games, its changes and talked about what I'm kinda planning for the future. I do this once a month usually, and its a great way to take a step back and view the whole picture.

So after we finish (still hunting down bugs) the online update, at least to the point where we can send it out in a closed beta, I'm going to take some time to re-evaluate everything, nothing (besides the core code) is sacred and could always be overhauled in some fashion.

The biggest things on the table is the need for a better feedback system, to reward the player for making a good move, for locking down the board, and the art style. While I personally enjoy the really clean, modern style we have developed, it doesn't stand to be something that will be remembered by players. There is no personality to it, no real theme. Stuff to think over.

 

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