Tuesday, January 22, 2013

Bug Hunting

Got invites in yesterday and then preceded to start tracking down and squishing some bugs. Discovered that you could join/quick join your own games! So put a stop to that pretty quickly. The other big buggy thing that was happening was when two games were played/saved simultaneously. The game id's were not getting saved correctly, resulting in moves in game 1 being played in game 2. It was all the fault of a global variable, was able to fix it yesterday.

Should be able to go into closed beta pretty soon, realized that we need to put in some kind of reporting system where players, or us, can flag inappropriate content or names. With user generated content that is just the reality of the situation.

Got scrolling to work in the iPad version as well, did it the cheap way by putting buttons in that control the scroll. Will eventually get a smooth scroll in, but that code base that would help me do that had way too many variables for me to struggle through. I'll come back to it at some point.

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