Thursday, January 17, 2013

It worked!

Got it working yesterday! And whats even more incredible is that we are running the game in sudo-real time! What happens is after a player sends their move up to the server the game refreshes itself, looking for additional moves. When it detects a move was played it pulls down the information and plays the game right in front of you. So, in essence if two players are active at the same time, their async game becomes a real time one! Which is just so awesome.

Today is dedicated to trying to get a surrender system in place. If a player quits, all other players should be notified and the game system should simply skip their turn. If all other players surrender the remaining player should win.

Prediction for the async update: get it out by the end of the month.

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