Thursday, January 24, 2013

Ironing

Still figuring out those pesky online bugs. The big one yesterday was having all games handle having players surrender when it was not their turn. Also put in a generic error message screen which tells that user if there was an error in connecting and pulling down data instead of simply getting stuck in a loop of retrying.

What is happening now is me just sitting down, playing, seeing what breaks and fixing the issues one step at a time. On track though for a closed beta hopefully by tomorrow if i can iron out the major connection kinks.

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