Wednesday, December 5, 2012

Testing tonight!

10 days left.

Finished a tutorial that will stand up on its own for a while. Ended up creating a 16x10 board, pre-populated with some enemy tiles so that in the practice mode players can just kind of experiment with the rule set.

In addition a very simple step by step tutorial is at the bottom of the screen, which the player can read through at their leisure. They can also reset the map instantly, so overall it’s a good playground that was not too difficult to create.

Moving on, now we get to more aesthetic stuff. The main screen is changing a bit. Adding some color, some life to it I feel is really important. The background tiles now flip on their own randomly becoming a triangle/diamond/star tile of a random player color.

Was working on menu transitions as well. As of this moment, going between menus is instantaneous. It could look better if menu’s faded in and out as a transition. At the very least the main menu on game start will fade in because I am hoping to get a birnamwoodgame splash screen in there.

Oh! And Testing Tonight @ Champlain College in Huake 008! We were fortunate enough to secure a slot and this will be the first large scale testing of Overflow! So it will be exciting to see some reactions. In addition we will be voting on a game icon as well as a tier 3 symbol ( we need to change it). Why? Because it shares the same qualities as the Star of David, and while we all don’t believe it will be taken out of context (it also looks like a policeman’s badge) being safe is better than being sorry.

So Marguerite has a bunch of other self-similar shapes that fit the same polygon trend we established with the triangle and diamond.

No comments:

Post a Comment