Friday, December 7, 2012

Gold Master

The deadline kinda crept up on us. Remembered that the contest was a mobile one, which means they somehow need access to the game. The best way to do that if your building an iOS game is to give your promo codes out. Now The only way you can do that is to submit your game to Apple. Good thing we already went through the first round of apple submission, but we still need to update the build.

So today has become the deadline. At noon we will ship it off to apple, and hope it takes them less than a week to approve it. Once approved we can email out enter the Boston Indie Showcase with our game.

Yesterday was a flurry of activity, looking through tester reports, gathering together the bugs, selecting an icon/new symbol.

Matt and I finally!!!! Squashed the undo bugs that began to appear. He ended up taking the wheel and rewriting a good portion of my code for that to be possible. It was all an issue of restoring the state of the selector tiles…. And ended up being and 3 or 4 hour slog, but in the end we won.

I was also able to tackle the tile flipping bug, where tiles would get permanently stuck in mid flip. Simple fix, thank goodness.

Three little things today and that will be it!

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