Monday, October 28, 2013

Update #1 Down, onwards to Update #2

So we pushed the Retina build out the door.

Hopefully, if all the timing works out, this will be the release build of the game.

Marguerite is tackling the trailer this week as Matt & I continue to push forward with development. We are now officially on Update #2.

We are at a cross roads at the moment as we try to decide which direction we want to go in. We can either try  to get another fast build out the door that would add Push Notifications for players, which would be a quality of life change for online play. You would get alerts when a player joins your game, an invite arrives or a game is complete.

But its being a bit uncooperative/we don't completely understand how to do this. So this update may be rolled into the larger one looming on the horizon, Ranked Play.

Ranked Play is a feature we were originally looking at including on Launch to Online, but due to time constraints decided to delay its implementantion.

The goal of the system is to create a competitive environment within the game, allowing players to play against others of a similar skill. Wins & losses would be tracked on a seasonal leader-board & other fun stuff like that.

but until we know how much of an effort it will take to get push notifications into Pathogen we wont start planning out those systems.

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In other news we are finally moving to Starling 1.4.1, we had been stuck on 1.3 for a while. This comes with some great general performance improvements for mobile devices!

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