Tuesday, August 27, 2013

Take that Apple!

Finally caught a break with my iPhone 5 issues. Thank goodness...

Apple requires all applications to have a Launch Image, in particular they want to ensure that the iPhone 5 has one. In x-code & Unity these Launch Images are very simple to slot in. However in Flash its a bit more round-about.


The image must be named in a very particular way. For instance the iPhone 5 Launch Image is named: Default-568h@2x.png....

And this is the iPad 3 name: Default@2x-Landscape-ipad

Kinda strange...

We attempted to push to Apple a little while ago, but received this error message:

iPhone 5 Launch Image
Phone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and   must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename.  Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide.

Fun times...

The big problem is that we don't even have an iPhone 5 in the office. Thankfully Thatcher had one and came in to give us a hand.

Sometimes the most frustrating problem is caused by the simplest error. It ended up being a typo: Default-586h@2x.png

Without these Launch Images the device actually cannot give the correct screen height x screen width to the application. Go figure...

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In other news work continues on about a million little polish items that will help make Pathogen shiny.

Working with a publisher is an interesting experience, we check in once a week, sit down Skype chat kinda thing, though Marguerite touches base much more often then that.

We go over the changes & then talk about what else could help strength the game as a whole. Social integration, tweeting from the game, or posting on your wall is something we are currently looking at. In addition to potentially making slight changes to how progression works in the single player campaign.


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