Thursday, April 11, 2013

Plugging Away

I think we are going to make our end of the week deadline for a build. Having a little problem with the AI, its causing the game to crash in certain instances, but Matt is working through that today. Initial saving feature for the campaign is in, if you leave a game to go do a local game the campaign remembers were you were, auto launches the level, and reloads the map to where it was at that moment.

The tricky thing i still have yet to do is save all the the game's history as well... This would allow the replay system to be fully functional after completing a level.

Laid out a preliminary list of achievements that we will be including, which is always fun. Looks like we should have a pretty large chunk, more that 25 at least.

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