Wednesday, April 10, 2013

Mid Week Overview 4/10

Have done a few things this week.

Looked a little bit into the future at some of the up and coming game development competitions and the next one is Indiecade, and their early registration ends on May 1st. So that becomes our next "major" deadline.

I think we are on/ahead of schedule, i don't know, our development feels like its in a really good place at the moment. Matt has polished the AI to the point were we are comfortable in having people try to take it on. Its also been integrated into the single player campaign, so by Friday we will be releasing the beta experience of the single player campaign to get some feedback.

A new victory screen went in for the single player to avoid the jarring transition between ending a game and the post game screen, the post game screen also got a little love. Matt may have finally fixed one of our major Pie chart bugs which could on rare occasions cause a full crash.

I made a tiny art change, which ended up pretty drastically altering the game board as a whole. So let me know what you think of the new game board grid when you get hands on.

Oh, finished the erosion zone mode. It is essentially an inverse of the capture zone mode. Erosion zones begin the game as normal t4 grey walls, but as the game progresses zones will randomly decay, allowing for new areas to open up and cascades to be more effective.

 

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