Wednesday, March 20, 2013

Help has arrived

Matt is finally available to help me! And he jumped in to tackle sliding for the iPad. Its a usability thing, but goes a long way for iPad users because it is what they have grown to expect. So we will begin to integrate that functionality across the board. PC players will be able to use the scroll wheel and some of the arrow buttons (mostly the left & right ones).

Mike also gave some of this time yesterday and he is working on simplifying the save system in the editor as well as adding in the functionality for players to play their newly created map straight from the editor. As of this moment, they have to quit out of the editor and go through the game setup in order to do so.

I got a viewable ladder into the online game, so players can see where they stand in relation to all of the other players as well as their win/loss rates. Going to try to tackle public/private games as well. Right now everything is public, which means you cannot play only with your friends.

For those playing the online build you may have noticed that the background floating elements have been removed. Somehow we ran into additional efficiency problems with them... A large map was completely unplayable with them activated. So for the moment I killed the function, hopefully I will be able to find a way to put those back in without a problem.

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