Friday, March 8, 2013

And Presto!

Switched over the beta framework I had for online play to the new art style (took far less time than anticipated) and have actually gotten the new gameplay into the online, which is major accomplishment since the animation system changes everything. Its a bit more organized as well, originally for the online game I had actually segmented all of the code, so that the local play would be stable. Which meant that there were near identical versions of the player class, called online player, an onlineTile class, an onlinePostGameReport class etc.

Well, now that I know what i'm doing with online and know exactly how it is different from those original classes, i can scrape the duplicates! Which, is a great thing. Now if i make an aesthetic shift to the local game it will carry over into the online game and I don't have to remember to duplicate code.

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