Monday, October 8, 2012

Indiecade

Indiecade just wrapped up. The half week event is held annually in LA and is exclusive to Independent development.

While it does not rank in as one the larger industry events it does bring together the largest group of independent developers. Open to the public it comprises a series of keynotes, activities, workshops, and hands of gameplay demos.

Like GDC, Indiecade has an official festival contest. Anyone may enter to compete for a varied array of awards. We entered, a $50 entry fee. Unfortunately, unlike GDC, Indiecade makes no distinction between student and profession which means that we were going up against the likes of Fez, Bonticula, Dyad, and other “professional” indies.

Which means that we had little chance of getting anywhere. However, they did give us actual feedback, which has never happened before in the contests we have entered! That all by itself is a great thing to get back. To have someone else, in the industry, give a critique, however short, is great. Maybe next year we will be able to pull together enough to go out and attend.

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