Friday, September 27, 2013

TGIF

Wow, long work week.

Getting to be more & more like Fall here, Leaves are changing.

The major achievement this week is the stability of Online play & the inclusion of invitations. Players who have Game Center friends who also have Pathogen will pop up in the in-game friend list. From there they will be able to send/receive invites from one another. Very cool system.

A UI update just rolled through for Online & its starting to look pretty sharp.

We created a kill list of things we know need to get done as well as a list of known bugs we need to tackle. We are targeting a late October release, & things are going rather well so it looks like we should be able to hit it without too much of an issue.

Had a majorish issue this week while testing, the devices we were using were not connecting to Game Center for no apparent reason, so when the player jumped into online play they would crash it. Boggled the mind.

It ended up being cause by the fact that the device was not on the wireless network.... You cannot login to Game Center if you have no Internet. So now we have plenty of checks in there as well as a message letting the player know that Online Play is Not available Offline.

Did you know that developers have to Pay to have their device do push notifications?

Ya, kinda strange, but its the norm. We want to push a notification when its a players turn in online play, when a game is over, & when they receive an invitation. You need an additional server that deals with pushing notifications, the app itself cannot push the information because when in a locked state the device is not accessing the game data.

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