Thursday, July 12, 2012

Changing Gears

So Loc is getting closer to finally wrapping up.

Thank goodness, it’s been a great game and is even better know that the port to iPad is nearly complete, but we have been working on this game for what feels like ages. And make no mistake, making the transition from PC to iPad was no simple task.

We thought, “Oh it will be fine. We’ll just get a Mac and push the build to iOS button. No big deal.”

Wrong.

The game launched and immediately crashed, didn't even make it to the first screen... Mike and Matt have been grinding away figuring out how it to get it functional and now, about a month and a half later we are super close. I’ll break down what happened during this development port once the game is finished and actually out there on the marketplace.

But at the same time we finished the first major piece of contract work, which had kept us employed and while we are negotiating the terms of the second game we have been dreaming of what to do next. Between working on Loc and running a small bit of QA for our last game I have been prototyping a few ideas, just to see if they are any good.

And what we now have is opportunity, the chance to actually start a new process and take everything we learned from the development of Loc and put it into practice. The common joke around the office is that our next game is going to be so slick, because we now know what not to do.

An announcement won’t come from us in a long while regarding whatever it is we do next, and right now that could range anywhere from space exploration to archeology. The sky is the limit and we just need to reach as high as we can.

No comments:

Post a Comment