Nice to have everyone in the office again. Had a good meeting about Pathogen, getting very close to the end now. Two full work weeks, we are aiming to go Gold Master on Friday October the 18th. We will push to Apple & wait for their approval. During the down time we will get the media engine up & running as we try to gain as much attention as possible.
Pathogen will (cross your fingers) launch at the end of the month!
Three main hurdles exist:
1. Stability of Online: Progressing very well, we crunched over 60 issues last week, the last thing we need to examine in detail is the invitation system.
2. Pinch/Zoom: A rather good headache now, getting some advice from campus before we switch gears & try something else.
3. Push Notifications: The code we paid for is simply not integrating. It causes the game to get stuck forever trying to install it on device. We have a support ticket into Milkman Games & will hopefully hear back soon.
We need to sit down & plan out "post launch", what are we going to be focusing on? Android? Ranked Play? etc.
That is a conversation we will be having with Gamblyr potentially tomorrow.
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Caught a good optimization bug this morning, Particles from the Victory screen were not getting destroyed in the campaign. Thank goodness for the Profiling tool.
Here is the updated Kill List
Pathogen Checklist
To Do:
- Facebook & Twitter Icons
- Graphics critique pass on Online
- Final Music & SFX
- Music
- Menu Soundtrack
- Ingame_01
- Ingame_02
- SFK
- Selector sounds
- Expanded Cascade
- Win/Loss Condition
- Complete the Zoom Feature
- Swap out Achievement Text
- General Optimization
- Loader
- Temp User Icon
- Achievement Icon - 512x512
- Game Center Icon w/o BG
- “Rate This App”
- Add Push Notifications
- Your turn
- Game invite
- Game Over
- Fix Rendering of Dot Lines on Campaign screen
- Add back button to campaign sublevels | Necessary?
- Trigger an End State on campaign
- Update iTunes Connect w/ New Screenshots (4, 5, iPad) & Icons - Can only be done during an App Update
- Change over iTunes ownership to Gamblyr
- Change over FLOX ownership to Gamblyr
- Change over UrbanAirship ownership to Gamblyr
- Invites only to players who have Pathogen
- Redesign Level 3 (Locked Down)
- Redesign Level 5 (The Nuclear Option)? | Change AI difficulty first
- Cells get permanently stuck with a White Flash in some tutorial levels
- AI is playing a turn after Victory condition is met
- Alignment Problems with Completing a level on medium difficulty.
- Ai is too difficult on Medium & Easy settings
- Capture Zone Optimization
- Lengthen the gap between when a player's turn ends & the AI’s begins
- AI’s should not be able to earn players an achievement
- Players should win tie games in the campaign
- The achievement for completing a “world” is being triggered after any level is complete.
- AI ran out of valid moves, stops game progression
- Retrying a level does not properly dispose of data?
- More useful Error Screen when connecting to online
- No Online connection
- Not signed into Game Center.
- Align Cell Selector White Flash
- After click on map in Game Setup, highlight Next button. Do same on Player selection after pick a player?
- Double check functionality of Erosion Zone, Player cells disappearing after the zone has opened up?
- Finishing the right hand “path” does not unlock the last level.
- Confirm button text placement on iOS
- Player name text size in OnlinePlayer on HD iPads
- Percentage Bar In-accurately showing player %'s
- Add Domination victory in Online
- “NULL has surrendered” - does not pull in accurate player nickname/alias
- No win from surrendered game, Victor, on Player Profile
- No cells updated from surrendered game, victor, on Player Profile
- Cell did not update correctly? When transforming to Squares? - Picture.
- If a higher evolved cell is selected & played makes an invalid move, the piece disappears.
- Images not getting correctly getting removed.
- Determining whose turn it is? - Players swapped? 2x
- Connecting to internet on “awake” Recheck for internet when clicking online
- Simple game summaries, font size on iOS HDD
- forfeiting a game takes a seriously long time.
- In online, if use a 2nd or 3rd level cell, and only have one, it disappears properly, but then is gone, so the whole row is blank until next turn
- If a Games Status is Over, when a player goes to remove it do NOT warn them that doing so will result in a loss.
- Integrate Social Media into Online
- Tweak Cell Selector White Flash
- Online Game Previews, formatting for iPhone.
- After removing a game, open the custom Games window again.
- Cell indicator when receive 2nd or 3rd tier cell needs to detect if 2 cells visible, and if so, highlight on right, not in middle
- Solid cells - when return to game - are misaligned
- Returning to Games List from iPhone
- iPhone 4/5 Alignment Issues
- Tile Indicator is in top left corner if join an online game and 1st player has not taken a turn
- Nemesis == Null on Profile Screen.
- Make player not found error in Main more graceful. If doesn’t find player, do something that alerts BWG and the player. - added error checking.
- Make game loading problem in EntityManager more graceful - if finds GamePlayer records but no corresponding Game records, it bails back to Main. Needs to still get to online.
- When accept invite, go into game, but nickname is blank
- Should Accept Invite be on top, and Reject on bottom?
Known Issues:
- Gap in Victory Screen rendering on HD iPADs
- Graphics issue with text display/formatting on iOS
- Large player created Maps difficulty loading
- Clicking on Online Play will sometimes drop you into a floating background for an extended period of time due to server/internet connection speed.
Other Tasks:
- Play through entire campaign
- Test Achievements
- Website Adjustments
- New Trailer
Additional Features:
- Challenge Your Nemesis? - set up structure.
- Show who you are Dominating? functionality built. just need to know how it should look
- Change layout of Post Game screen? Put Graph & Pie chart on the same screen? | REJECTED
- Hints? On how to succeed in the game?
- Rematch players in Game Over Menu for Online?
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