Testing meeting tonight!
Will be doing an informational meeting @ Champlain in the Hauke 008 Lab for any of those interested. I will be talking about what we are looking for, etc.
Ummmm, so I guess we really should give a build to Apple by Friday. Cannot believe its Wednesday already. In full bug hunting mode at the moment. Pathogen is not yet bullet proof and while playing it may in-explicitly break for no apparent reason. I will be trying to find & squash those.
Matt is going to be creating the in-game tutorial, which is kinda like a flip book of rules. Little animations play on each page, showing the player some core gameplay items.
Originally I just wanted these animations to be done by our artist. She would then hand them off, I would make movie clips out of them and bam, we would have a looping animation.
Forgot that animations require space on a sprite sheet. The artist handed them over & they are all about 100 frames long, with pretty large dimensions, somewhere in the 400x200 range. Which means, in order to use them we would have to make 3 2048x2048 sprite sheets. That would DOUBLE the current amount of sprites in the game.
My fault...
So, what we need to do is re-create the tutorial animations via code. This is pretty difficult however as we would have to clone & adapt the core game code to run these animations.
Getting very tired of tutorials...
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