Time to sit down and puzzle out this memory leak. Went a-testing last night and discovered that it still existed, even when the online features were disabled. So, that's a problem. Also found a pretty random null ref error as well in a particular instance that I will need to figure out as well.
But overall testing we a pretty good success, the new art/mechanics were well received and people tended to pick the game up far quicker than previously.
Buttons are also on the menu today, I want to try to solidify their look and feel to match the rest of our art style.
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