Turning back the clock, the days have been pretty standard for me. For a few months now I had been prototyping different ideas, some lasting a few day and others upwards of about a week. As a result my desk is covered with old printer paper with hand drawn maps, pieces of code, random words, and idea after idea for games.
I have always been a strategy fan; ever since my family refused to play board games with me anymore I dove into video games. Starcraft is one of my all time favorites; Supreme Commander was brilliant, backed Planetary Annihilation. And because of that I have always wanted to create a strategy game.
But last week I started playing around in illustrator and ended up creating this:
This file is the game doc for Overflow. I began with some really simple, aesthetic colors and tried to differentiate, yet keep them in similar shades. When I created the first color spectrum the water idea just came back and I knew I could use it in an abstract form.
Immediately I grabbed some graph paper and started cutting out little pieces, colors for one side, numbers for the other to make it easy to differentiate them, and then Mike and I sat on the floor and played it out.
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