Tuesday, November 5, 2013

T- 2 days!

Umm, we are launching Pathogen in 2 days?!

Pretty strange to almost be there.

Worked through yesterday trying to solve a rare bug that occurs when viewing a replay of an online game. Was able to solve it, so that issue will be addressed in version 2.6.2 which should be pushed to Apple later today(meaning it will go live some time a week from now).

Version 2.6.2 has some great analytic stuff built in thanks to Flurry. Not to mention a number of optimizations with our conversion to Starling 1.4.1 & Feathers 1.1.1.

We learned that you cannot update game screenshots after a build has gone "live". Unfortunate... but they will be changed in the 2.6.2 version. Same goes for adding Localization text. A hang up we didn't quite know was going to happen.

Went downstairs yesterday to scope out the space we will be having the launch party & figured out kinda what we need, table/podium/projector wise. Hanging a projector from the ceiling? Heck yes.

Will be updating all of our contest builds (IGF & IMGA) here in the next few days to reflect the fact that the game is out.

Looks like we will be doing a PC build before anything else here. Need to sit down & plan out how we want to optimize the interface for a mouse. Very important. Until now everything has been driven by touch. Screens where plays drag with their finger to scroll (campaign, map selection, etc) are not natural motions in a PC environment & need to be adjusted. We also need to implement Mouse Over commands for our button class (which doesn't exist with touch interfaces) & see if there is anything else we can do to normalize the experience.

Lots to think about.

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