Thursday, November 14, 2013

2.6.3 Released!

Update 2.6.3 was released today! Thanks to expedited review.

So some notes on how Apple Featuring works (at least for the "Best New Games" category).
1. Games in this category only get featured for a week.
2. This changes at 4PM Eastern time on Thursdays (today).

Which means our visibility will be pretty drastically reduced when we get bumped off. The plan is to attempt to use those last few hours to their fullest potential.

Pathogen has been put on sale for $.99 for the next three days in hope that we bump our numbers high enough that Apple puts Pathogen into another featured category (such as Strategy).

By updating though, the app loses its stored set of user reviews (people can look back at past version reviews, but they have to interact with the screen in order to do so, which most people won't). So we need additional reviews again, which is too bad we had nearly 70 on the last version already.

Update 2.6.4 is coming down the pipe as well. We noticed a few things that we would really like to fix, simply because we didn't have enough time to pack these changes into 2.6.3.

This includes support for iPhone3GS. Originally I really didn't want to even support this device, its rather old & doesn't have the greatest processing. The thing was, that I had no idea how to exclude this device from sales...

Now that I do, Apple won't (for good reason) allow me to cut off the iPhone3GS users. So I spent yesterday walking through all of the screens & optimizing them. Currently with this newest build, its at least playable (the ship version is not), yet there are some pretty bad artifacting happening.

Finally caught a very strange bug that we noticed about an hour before we wanted to push 2.6.3, Matt spent the next morning & tackled it, but by then it was too late. In certain instances the AI can actually cheat, which is no good.

Ha, i did fix the Facebook issue. Forgot to turn the app from sandbox to live. dumb, but at least it works now (this should work across versions, a code thing on Facebook side, not on development).

A huge break through with Push Notifications!!!!!!!!!!

Matt is brilliant & after several prior attempts where we basically bashed our head against the wall, he figured it out!!

So maybe we will get that into the mix for version 2.6.4.

Updated our screenshots with some of the HD ones, updated our contest entries & overall climbing again, feeling better than this past week.

No comments:

Post a Comment