Still figuring out those pesky online bugs. The big one yesterday was having all games handle having players surrender when it was not their turn. Also put in a generic error message screen which tells that user if there was an error in connecting and pulling down data instead of simply getting stuck in a loop of retrying.
What is happening now is me just sitting down, playing, seeing what breaks and fixing the issues one step at a time. On track though for a closed beta hopefully by tomorrow if i can iron out the major connection kinks.
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