So here it is, as simple a definition as I can create: Gamification is the use of game mechanics to add interactivity and retention to any system.
Gamification, I believe, has been around for a long while. The name, “Gamification” is just a buzz word now, something to get excited over. But really it’s pretty simple.
For example: You go to your local coffee shop and you receive a punch card. For every coffee you buy they punch another hole into the card. Once you get ten punches, you get a free coffee. That’s it! That’s Gamification working right there.
Now why is that? Because, there is a system (a punch card) in place that encourages its users to take part in it, to “interact” with it (by purchasing a coffee), and it “retains” them by offering a reward (a free coffee).
But that example I have given, while simple to understand, does not showcase how we add Gamification to digital goods. And that is our current project. We are taking on the task of tackling four different, prototypes/examples of what digital Gamification would look like in four major areas: Product Promotion, HR/Training, Social Campaign, and Community.
The first three are being constructed in Flash, which is a standard web plugin, which everyone has. We unfortunately are avoiding
In the following weeks I will post them on this blog and break down the elements behind each example. Here is the title of our product example.
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