Thursday, May 16, 2013

Almost back to where we started

Whew, almost there.

Over the past few week we have learned a ton about Starling and how to get it function. Today is another milestone in terms of efficiency and development as we are compressing our sprites sheets down to the smallest possible configuration. We have been tackling the issue of loading assets and yesterday Matt seemed to crack it.

We are building a preloader which displays a loading bar at the beginning while we background load all of our assets from our condensed sprite sheets to their targeted texture atlases. Which is just a complicated way to say we load everything up front so that the experience is smooth without any additional loading times.

The Campaign structure has been rebuilt better than ever thanks to the Scrolling properties in Feathers (a UI extension of Starling). All of the modes have been added as well except for the Invasion Game mode. Today is going to be another gloss over on the map Editor, putting the save/load functionality back in and Matt is going to be tackling the undo/replay functionality again.

We were using a flashbased library to render the Pie Chart originally, however it was not compatible with Starling so we ended up converting it over which is pretty awesome since no one else has done graphing in Starling apparently, so we should be posting that pretty soon on their forums.

In about two weeks we are headed to Burlington High School to give a talk about development/show off the game and right now the goal is to do that with the Starling build and we seem to be on track.

 

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